Return All Lands From Graveyard

May 18, 2024

Black and white are the two primary colors associated with this kind of graveyard effect; black is more heavily focused on returning creatures, whereas some white cards allow other permanents to return (like Sun Titan). Sepulchral Primordial - doesn't recur from our graveyard, but it's a pretty efficient way to generate an army. Titania's Song, Creeping Corrosion, and other artifact hate - we're not running any artifacts, so taking advantage of these one-sided hate cards can provide a strong advantage. Even if you don't overload it, having access to any one spell that you've cast before can often be more than enough! I'd love to hear about your favorite tech over on Twitter! EDH101: Best Utility Lands for Commander. It also Melds with the "Hanweir Garrison" to form a big Eldrazi. Loves self-mill and replaying fetchlands each turn.

  1. Return all creatures from graveyard to play
  2. Return all lands from graveyard
  3. Return all artifacts from graveyard

Return All Creatures From Graveyard To Play

This land produces no mana, and taps to let you draw two cards and then discard three cards. Don't be a jerk when casting it - make sure to have a plan to close out the game as quickly as possible afterwards. I wouldnt mind seeing a Crucible of Worlds reprint in this set. "Graveyard sets" []. You need something at least as good as cultivate. Doug Beyer (November 16, 2011).

Return All Lands From Graveyard

In a pinch, Tasigur can help out here - it's very easy to negotiate with one opponent for a removal spell for another opponent's threat. It enters untapped and has a passive effect. These cards are essentially two cards in one. In a post-Innistrad world with a lot of ways to fill your graveyard quickly, this has really improved in value. This can net me two of those cards. Return all creatures from graveyard to play. While many folks will simply include a smattering of basics, a handful of dual lands, and maybe some fetches if they have them, there is another facet to lands in EDH. Courser of Kruphix - helps us hit our land drops, and gains a bit of incidental life. Things to Watch Out For. I like building resilient decks, and losing all of my mana to a Wrath of God is something I want to avoid. Early Harvest - we're running a lot of basics. Not only do these give you more things to do in every game, but they could help mitigate discard from spells like Cathartic Reunion, or give you extra value from getting milled (intentionally or otherwise). Honorable Mention #3 – Veteran Explorer.

Return All Artifacts From Graveyard

Demolition Field - this deck values having lots of lands, so getting a Strip Mine effect without going down on lands relative to the rest of the table is pretty nice. Our third survival strategy is simply keeping a low profile - it's fairly common for this deck to only have one or two nonland permanents, plus a large creature on blocking duty. How Every Commander Deck Can Use the Graveyard. When I saw this card I was in a daze. Pir's Whim - fetches utility lands while also providing a bit of interaction. Cast spells out of graveyard []. As before the land side is just gravy on top.

I wouldn't say that this deck is a pure control deck - very simply, it isn't feasible for this deck to deal with every problem card its opponents play by itself. I think you'll be pleasantly surprised. Weathered Runestone's nonland clause is a bit better than the Cage's creature clause, as it can stop Sun Titan or Sevinne's Reclamation dead in their tracks as well. Relying on our graveyard to cast our general can make us somewhat more vulnerable to graveyard hate, but unless it is something persistent like Rest in Peace, we don't need to worry about it too much. The combination of Tusker's value in specific decks as well as the general usefulness and card advantage of the cycling ability to obtain cards cheaply, combined with the versatility of the card to swing and block in the red zone, creates a card so powerful that it almost made the top spot on today's list, and at one point in time, it was there... until the first of our top cards was printed. Magic the gathering - Can I play lands from the graveyard more than once in a turn with Crucible of Worlds. As I said at the start, all decks should have a plan for the graveyard in some form, regardless of the commander you choose to run. Hitting land drops is great. It's still a fine card for a lot of decks, but I see it less and less at casual night, and no one misses it. However, once this land is in play and untapped it is a constant threat.